Following experiments with the particle emitter in Maya I decided to see if I could create a shell or electron field that was more reflective of its ambiguous nature of it not existing at any specific point.
These were some experiments where i was altering the diffusion and spread of the gas and creating hollows in the middle for the quarks.
Instead i decided to go with a shader, and after a few tests decided to go with the one on the bottom right with a grey mist like feeling around the edges, and hollow middle. I thought that it would give a orb like feeling at the same time as giving a sense of cloudiness near the edges.
I also did experiments with the connection editor using it to animate the colour or the orbs depending on their positions so that the colour of the animation would be more dynamic changing as you moved it around the axis's.
Above are the first two renders of the models, the coloured materials inside are made out of animated 3D particle effects giving them a swirling motion representing the mysterious quarks inside any atom.
Above is the first animation I did showing the glowing quarks and the shader orb, i created motion paths for the 3D emitters to follow and set the animations to repeatedly follow that. This was to represent how the quarks interact with each other, the next level would be them exchanging colours perhaps related to where they were on their motion path. I wanted to slow it down a bit and get rid of the jitter as it seemed to erratic.
Here is the final animation for now, much smoother than before. I also added a representative photon that flies in from the top right passing thought the electron layer and exciting it to another level, which then drops back down to its base line after a duration. This in real life would create an emission of a photon, which if continued i will add in later.
All of these animations are proof of theory and aim to get a basic model in there to work upon. I would like to see what my lecturers thing and then take it from there following crit.
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