After wanting to put an emissive type glow to the lava i followed the tutorial above and then tried to apply it instead to the sub surface shader by adding a light surface to an input... First attempt resulted in a fatal error. However after a few attempts and a bit of experimentations i got it working and it give off a slight glow even in the dark.
Here is the scene before adding the shader, I also re did all of the lighting again in the scene, i think the portal light broke.
Its looking really good and im happy with where the project is at, the dynamics are animating well and the lighting is really giving it some depth.
Another darker shot with the lamp giving off a bit of a glow
I love the way the lamp reflects within the globe, its almost perfect as the whole project is about how the globe reflects some of the attributes of the lava lamp and versa verse with the lava lamp. .
this is the lava at rest, for the transition into the next scene i would like to fade the lights out and have the metaphor emerge from the glowing base of the lamp. But im going to do some thumbnails to better decide how it will work.
I have also tinted the glass blue to reflect that the green continents are in blue water and then in the next scene there will be a blue haze that could represent the same effect. Creating more visual continuity and bringing the connections together
This scene test below is to showcase the glowing lava in the lamp, im pretty chuffed with it and think its coming together.
another scene test, but i think the glow is too much in this one. Again the lava at the top show not be brigther than the lava at the bottom, this ensures that its more realistic and so evokes more memories or accosioations with real lava lamps.
http://www.youtube.com/watch?v=jGvsg4qW1FQ
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